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Overview
Jackpot Racer is a redemption racer, which means the driving is the mechanic and tickets are the payout. That single decision is what separates it from every other racing cabinet on a floor: it earns inside the same prize economy as a crane or a pusher, so it can sit in the redemption room rather than in the driving row. Raw Thrills lists three features for the game, and the second one follows directly from the first. Fast cycle time is what a ticket game needs, because the value of a redemption piece is measured in plays per hour and in how quickly a player is back at the counter. Item number BETM 029163N, Ā© 2025 Raw Thrills, Inc.
Raw Thrills publishes two set-up footprints for the same title. The Single stands 85 inches tall, 44 inches wide, and 86 inches deep. The Double stands 113 inches tall, 87 inches wide, and the same 86 inches deep. Without the marquee, both measure 85 inches tall. Depth is the one figure that never changes, so 7 feet 2 inches of floor depth is the price of admission either way. Power is 5A at 120V/60Hz or 3A at 230V/50/60Hz. The game arrives on two pallets, a main cabinet pallet at 425 lbs and a pedestal pallet at 255 lbs, for 680 lbs total across the shipment.
Construction
Raw Thrills calls the format a unique redemption racer, and the ticket payout is the reason the cabinet gets evaluated differently from a straight driving game. A pay-per-play racer competes for the player who wants a lap time. Jackpot Racer competes for the player counting tickets, which puts it in the same buying conversation as the rest of the redemption mix instead of against the other steering wheels on the floor.
Fast cycle time is one of the three features Raw Thrills publishes for this game. On a redemption floor that specification does real work, because a short race turns the same 26 square feet of floor over more times in an hour and keeps the line moving during the peak block when a party room empties into the arcade. Cycle time is what caps throughput on a fixed footprint, which is why it is worth weighing against the Single-versus-Double decision rather than after it.
The cabinet body is 85 inches tall without the marquee. The Double's published height of 113 inches puts the LED topper 28 inches above that body, which is what makes the game readable from across a room rather than only from the aisle in front of it. In a redemption room where dozens of attract cycles compete for the same glance, 28 inches of lit header at the 9-foot mark is the difference between being seen from the entrance and being found by accident.
The Single is 44 inches wide and the Double is 87 inches wide, and both are 86 inches deep. Width is the only footprint variable between the two, so the choice is made against the wall you have, not against the room. Worth noting for anyone laying out a bank of games: at 87 inches, a Double is one inch narrower than two Singles set side by side at 44 inches each.
The game ships as two pieces. The main cabinet pallet measures 90 by 34 by 47 inches at 425 lbs. The pedestal pallet measures 48 by 38 by 69 inches at 255 lbs. Splitting a 680-lb game into a 425-lb piece and a 255-lb piece is the difference between a move two people can stage and one that needs equipment. The crated main cabinet is also 34 inches wide, 10 inches narrower than the assembled Single, so a doorway too tight for the finished cabinet can still take the crate.
The published requirement is 120V/60Hz at 5A, or 230V/50/60Hz at 3A. Five amps is a light draw for a cabinet this size, which matters when a redemption room already has a row of games sharing a circuit. The 230V rating means the same game is specified for 50Hz markets without a hardware change on the buyer's side.
Buyer's Guide
Start with the wall, because width is the only set-up dimension that changes between the two configurations. The Single occupies 44 by 86 inches, close to 26 square feet. The Double occupies 87 by 86 inches, close to 52 square feet. Depth is 86 inches in both cases, so 7 feet 2 inches of usable depth plus standing room behind the play position is required before either version is on the table. If you have the frontage for a Double, the 87-inch figure is one inch tighter than two Singles at 44 inches apiece, which is a point in favor of the Double when a wall run is measured to the inch.
Then measure the ceiling, because this is where the two configurations part company hard. The Double is published at 113 inches tall, which is 9 feet 5 inches. The Single is published at 85 inches, and 85 inches is also the height of both configurations with the marquee off. A room with a 9-foot ceiling will take a Single with more than a foot to spare and will not stand a Double's marquee at all. Check the exact spot, not the room average: sprinkler heads, ceiling fans, dropped grid tile, and soffits are where a 113-inch clearance disappears, and the marquee is the part that ends up left off or damaged when it comes up short.
Plan receiving against the pallets rather than the assembled cabinet. Two pallets arrive: the main cabinet at 90 by 34 by 47 inches and 425 lbs, and the pedestal at 48 by 38 by 69 inches and 255 lbs, for 680 lbs combined. The 34-inch crated width is the figure to hold against door frames and hallway turns, and it is 10 inches narrower than the Single's assembled width, so the tight part of the route is the assembled game, not the crate. The 90-inch pallet height is the one that catches people out, since it exceeds a standard door opening and has to be walked in on its side or uncrated outside the room. Note that Raw Thrills publishes this two-pallet shipment for the product without breaking it out per configuration, so confirm the piece count for a Double order before you schedule the dock.
Last, treat the electrical figure and the siting decision as one question. At 5A on 120V, the game adds little to a shared circuit, and the published 230V rating at 3A covers 50Hz installations. The published power figure is a single rating rather than a per-configuration one, so have an electrician size the supply for a Double against that rating and the rest of the row. Siting follows the payout: a ticket game belongs within sight of the prize counter, where a player can see what the tickets are for, while a pay-per-play racer can be parked anywhere with a sightline. Jackpot Racer pays tickets, so it belongs in the redemption room even though it looks like it belongs in the driving row.
Specifications
Cabinet & Footprint
Shipping
Electrical
Gameplay
General
FAQ
What is the difference between the Single and Double configurations?
Footprint. The Single is 85 inches tall, 44 inches wide, and 86 inches deep. The Double is 113 inches tall, 87 inches wide, and the same 86 inches deep. Width and height change, depth does not. With the marquee removed, both configurations measure 85 inches tall.
How much ceiling height does Jackpot Racer need?
The Double is published at 113 inches, which is 9 feet 5 inches, so it needs a ceiling above that at the exact spot the game will stand. The Single is published at 85 inches, or 7 feet 1 inch, which clears a standard 8-foot ceiling with room over the header. Both configurations measure 85 inches without the marquee. Check for sprinkler heads, ceiling fans, and soffits over the intended location, since those are what reduce usable height below the room's nominal ceiling.
How does it ship, and will the crated game fit through a doorway?
It ships on two pallets. The main cabinet pallet is 90 inches high, 34 inches wide, and 47 inches deep at 425 lbs. The pedestal pallet is 48 inches high, 38 inches wide, and 69 inches deep at 255 lbs. Combined shipping weight is 680 lbs. The 34-inch crated width is 10 inches narrower than the assembled Single, so the crate is the easier of the two through a doorway. The limit is the 90-inch pallet height, which will not clear a standard 80-inch door frame standing upright, so plan on laying it down or uncrating outside the room. Raw Thrills publishes this two-pallet shipment for the product without listing it per configuration, so confirm the piece count if you are ordering a Double.
What power does the cabinet require?
120V at 60Hz drawing 5A, or 230V at 50/60Hz drawing 3A. The published figure is a single rating rather than one per configuration, so size the supply for a Double against that rating together with whatever else shares the circuit.
Does Jackpot Racer pay out tickets?
Yes. Raw Thrills built it as a redemption racer, so the racing is the mechanic and tickets are the reward. That is what places the game in a redemption room alongside cranes and pushers rather than in a row of pay-per-play driving cabinets, and it is the reason fast cycle time is one of the three features the manufacturer publishes for it.
What does the warranty cover?
One (1) year on game electronics, covering the computer, monitor PCB, and electronic PCBs, and ninety (90) days on all other game components. Both periods run from the date of purchase. Betson Imperial is a Raw Thrills factory-authorized service center and honors the warranty; warranty parts and repairs are processed through Betson by advance replacement or an RMA.
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