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Overview
King Kong of Skull Island II is an expansion kit rather than a cabinet. Raw Thrills supplies a software update drive, a security dongle carrying Chapters 4 and 5, and a complete cabinet artwork package, and those three parts take an existing King Kong of Skull Island VR game from three chapters to five. Chapter 4, "Tir Trouble," runs the vehicle deeper into the island forests past Triceratops, Death Runners, and a herd of stampeding Brachiosaurus. Chapter 5, "Into the Deep," moves into the water for evolved sharks, flesh-eating fish, and poisonous starfish before an attempted shoreline rescue of the captured Kong. Interactive VR slingshot combat comes with the update.
The cabinet the kit updates is a two-player VR motion ride. Both riders see Skull Island from the vehicle driver's position through an HP Reverb headset in 360-degree 3-D while a motion seat platform driven by air compression works underneath them. Motion sensors read arm movement during the slow-motion interactive scenes, and each of those scenes resolves differently depending on whether the player succeeds. A 55-inch LED monitor and a 43-inch LED monitor sit above and behind the seat, one running attract video and the other carrying the game marquee. Assembled, Raw Thrills lists the game at 115 inches tall, 50 inches wide, 123 inches deep, and 1,694 pounds.
Construction
The viewing interface is the HP Reverb, and Raw Thrills engineers reinforce its straps and wiring before it goes on the cabinet. A headset in a home lives on one head; a headset on an arcade ride gets pulled on and off by strangers all day, and the strap and cable are what give out first. Raw Thrills specifies the Reverb in place of the original HTC Vive used in many competing VR products.
The motion seat platform is controlled by air compression rather than mechanical motion hardware. Raw Thrills has used the approach on earlier products and states it carries a lower failure rate than the mechanical motion devices in competing cabinets. Motion is the subsystem that decides whether a ride earns on a Saturday or stands with a sign taped to it, which is why the mechanism matters more here than on a cabinet with a fixed seat.
Interactive scenes drop into slow motion and prompt the rider to physically move their arms. Motion sensors capture the movement, and the scene plays out differently on success than on failure. The same sensors put the player's hands into the game whenever they hold them above the seat bar. Because outcomes branch, a rider who already knows a chapter still has something left to play for.
Two LED monitors sit above and behind the seated player, 55 inches on top and 43 inches below. The upper screen runs attract video and the lower one carries the game's marquee logo. Neither monitor ever shows the full game action, which is a deliberate decision by Raw Thrills: the cinematic beats stay unseen by the queue until somebody pays to ride.
Up to two players ride simultaneously, and both view the world from the vehicle driver's perspective rather than taking split roles. Players cannot join once a game cycle has started, so the game turns over in whole cycles. Pairing riders before the start, rather than letting a second person walk up mid-run, is what keeps the seat full.
The kit is three items: the software update drive, a new security dongle that carries Chapters 4 and 5, and a complete cabinet artwork package. None of it replaces the motion platform, the headset, or the monitors. A game already on location picks up two chapters, the slingshot combat scenes, and a new exterior without a second cabinet taking floor space.
Buyer's Guide
Read the product name before you buy. King Kong of Skull Island II is a sequel expansion kit, and its contents are a software update drive, a security dongle, and an artwork package. There is no cabinet, seat, headset, or monitor in it. If your location does not already run King Kong of Skull Island VR, the kit has nothing to install into. Operators who do own the base game go from three chapters to five and get the slingshot combat scenes, and Raw Thrills lists increased earning potential among the reasons to take the update.
Electrically, the cabinet has two inlets. At 120V/60Hz each inlet draws 10A, for 20A total; at 230V/50Hz each draws 5A, for 10A total. Raw Thrills also calls for a dedicated 20A/120V receptacle, which means the game expects a circuit of its own rather than one shared with a change machine or the cabinet beside it. If you are quoting an electrician, the two-inlet arrangement is the detail to hand over, since a single duplex outlet at the wrong end of the room turns into a cord-management problem on a ride people walk up to.
Raw Thrills publishes the assembled figures under the heading "Specs Subject to Change," so treat them as the current published numbers and verify against the game in front of you before you commit a floor layout. As published, the cabinet is 115 inches tall, 50 inches wide, and 123 inches deep. That height is 9 feet 7 inches, which rules out an 8-foot ceiling outright and calls for genuine 10-foot clear height once lighting and sprinkler heads are accounted for. Depth is the number most buyers underestimate: 123 inches is 10 feet 3 inches of floor, and a rider wearing a headset cannot see what is behind the seat, so clearance behind the ride is worth more than a tight wall.
The base cabinet ships on three pallets rather than one crate. The main cabinet pallet is 90 by 52 by 40 inches at 811 pounds, the seat pallet is 60 by 36 by 57 inches at 478 pounds, and a miscellaneous pallet is 49 by 45 by 52 inches at 405 pounds. Those three add to 1,694 pounds, the same figure published as the assembled weight. Measure your route against the pallets, not the finished cabinet: at 90 inches tall and 52 inches wide, the main pallet will not clear a standard 80-inch interior doorway upright, and three separate pallets means three separate pieces to move and stage rather than one.
Specifications
Kit Contents
Cabinet & Footprint (Published as "Specs Subject to Change")
Electrical
Shipping (Three Pallets)
Displays & VR
Gameplay
General
Warranty
FAQ
What is in the King Kong of Skull Island II kit?
A software update drive, a new security dongle carrying Chapters 4 and 5, and a complete cabinet artwork package. Those three items are the kit.
Do I need to already own King Kong of Skull Island VR?
Yes. King Kong of Skull Island II is the sequel expansion kit for the existing King Kong of Skull Island VR game and installs onto that cabinet. It includes no cabinet, seat, headset, or monitors.
What do Chapters 4 and 5 add?
Chapter 4, "Tir Trouble," takes the vehicle deeper into the forests of Skull Island against Triceratops, Death Runners, and a herd of stampeding Brachiosaurus. Chapter 5, "Into the Deep," moves into the waters around the island against evolved sharks, flesh-eating fish, and poisonous starfish, ending with an attempted rescue of the captured King Kong. The kit also adds interactive VR slingshot combat and brings the game to five chapters.
What are the electrical requirements?
The cabinet has two power inlets. At 120V/60Hz each inlet draws 10A for 20A total; at 230V/50Hz each draws 5A for 10A total. Raw Thrills specifies a dedicated 20A/120V receptacle.
How much space does the assembled game need, and how does the cabinet ship?
Raw Thrills publishes the assembled game at 115 inches tall, 50 inches wide, 123 inches deep, and 1,694 pounds, under the heading "Specs Subject to Change." The cabinet ships on three pallets: main cabinet at 90 by 52 by 40 inches and 811 pounds, seat at 60 by 36 by 57 inches and 478 pounds, and a miscellaneous pallet at 49 by 45 by 52 inches and 405 pounds.
What warranty coverage applies?
One (1) year on game electronics, covering the computer, monitor PCB, and electronic PCBs, and ninety (90) days on all other game components. Both periods run from the date of purchase. Betson Imperial is a Raw Thrills factory-authorized service center and honors the warranty; warranty parts and repairs are processed through Betson via advance replacement or an RMA.
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